![]() Source will simplify and make it a convex physic model, as you can see on the screenshot on the left. If you had to export this model with this physic model you wouldn't be able to walk through it. On the left, you have a bad example of a concave physic model. Screenshots will be easier to understand than words. Source can't handle one physic model to be used as a concave. To do so, we will need to cut our physic model into multiple parts. The player must be able to walk through it. Yet, you'll sometimes need a model where the player can walk under / through.Īs you can see in the example on your right, I made a doorway. It's more efficient and easier for Source to handle this type of collision. You will use this type of collision most of the time. ![]() What we just made is a convex physic model. There are two types of collisions in Source. It will be explained more in the next chapter.Ĭoncave physic VS Convex physicWe will need to be a little bit more technic in this chapter. Now I have two collections, one with all part that composes my model and another which contain every part of the physic model. ![]() ![]() You must have a material assign to each part of your physic model!Īlso, you need to separate the physic model from the original model by creating a new collection. It doesn't matter if Blender to Source doesn't export Blender materials. Just create a new Blender material and assign it to the physic model.
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